Dungeons & Dragons Dark Alliance Update 1.19.531 Patch Notes Today
Table of Contents
Dungeons & Dragons Dark Alliance was released a few weeks ago, and it has managed to gain a lot of popularity lately.
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Dungeons & Dragons Dark Alliance has received an all-new update today which makes some crucial changes. There are a plethora of bug fixes alongside some quality of life and performance improvements. Here are the complete patch notes.
Dungeons & Dragons Dark Alliance Update 1.19.531 Patch Notes
Stability Improvements
- Fixed out-of-memory crashes after extensive playtime on both PlayStation and Xbox consoles
- Fixed occasional crashes on Xbox One consoles
- Resolved disconnects during progression through Act 3 missions
- Fixed a crash when returning to Basecamp after idling in the Pause Menu during an encounter
- Fixed an issue in which a hang would occur after the player opens the menu right before a cinematic
Balance Improvements
- Fixed several issues in which Icewind’s boss fight phases could be bypassed.
- Increased loot chances for higher rarities across all difficulties
- Increased Act completion rewards
- Increased chance of per-Act preferred sets from 20% to 33%
- Reduced effectiveness of the Burn status effect which made higher CR bosses too easy to defeat
- Tundra Raptor Stamina Cost Reduction from 10%/15% to 15%/20%
- Wearer of the Mask Execution Chance of Dropping Stamina Fragments from 25%/50% to 40%/50%
- Goblin Bane Taunted Monster Damage Reduction from 20%/30% to 30%/45%
- Horde Raider Legendary Resistance Buff HP threshold raised from 15% to 20%
- Bruenor Shield Master Feat Blocking Stamina bonus from 15% to 30%
- Condition Penetration per INT point increased from 1% to 1.5%
- Grenade damage increase from 150/175/200/225/250 to 175/200/225/250/300
- Reduced Duergars, Gnolls and Icewind health by 10%
- Monster hit points reduced by 33% in single player
- Monster Physical damage reduced by 25% in single player
- Elemental damage reduced by 12.5% in single player
- Buffed Frenzy: from -50% to -70% stamina cost on actions
- Buffed Frightened: from -50% to -60% physical damage output
- Buffed Critical Strikes: from 50% to 75% Critical Damage Boost
- Buffed Precision Strikes: from 30% to 50% Critical Chance Boost
- Buffed Sapped: from 30% to 40% Stamina Cost Increase
- Buffed Thorns: from 30% to 50% Damage reflection
- Faerie Fire: Cooldown reduced from 150sec to 120sec
- Taunt: Cooldown reduced from 240sec to 120sec
- Heavy Armor Master feat buffed from 25 to 30 %
- Medium Armor Master feat buffed from 10 to 15 %
- Light Armor Master feat buffed from 7 to 10 %
- Danger Sense Armor feat buffed from 10 to 20 %
- Savage Attacker Stamina Damage feat buffed from 15 to 20 %
- Steel Will Condition Resistance feat buffed from 10 to 20 %
- Precision Shot Critical Damage feat buffed from 40 to 50 %
- Precision Attack Critical Chance feat buffed from 8 to 10 %
- Second Wind feat buffed, Stamina cost from -5 to -10 %
- Defender Armor feat buffed from 15 to 20 %
- Reduced the stamina usage for Catti-Brie’s moves by 5-10%
- Added a short invincibility duration when Tethering to Party Leader
AI Improvements
- Enemies no longer keep walking in place when attempting to return to an area
- Large enemies can no longer be interrupted from Turn-on-Spot animations and are much harder to stun-lock
- Enemies now respond more quickly to the player’s presence, move more quickly and are generally more aggressive
- Monsters no longer change target too frequently in co-op which resulted in them being stuck in a turn state.
UI Improvements
- Upgrade gear now has cost displayed in consistent locations in the UI
- Resolved an issue in which Objective markers sometimes disappeared when player falls off the map during The Fury of Icewind Act 3 boss fight
- Damage over time numbers are now displayed in multiplayer
- Players can now rejoin a friend’s previous session from the Steam overlay
- Lock-on target reticle is no longer placed below Hagedorn in the Crystalline Dreams Act 3
- Preview now updates when sorting of gear is changed
- Invite-only game session now swaps to public or friends after new party leader changes it
- Fixed an issue in which the controller loses functionality in Journals Tab
- Corrected a ‘Hexed resisted’ string being shown when an enemy resists to a Sapped condition
- Ability cooldowns now have numerical values in the UI
- Updated Recommended Combat Power scores according to new balancing and feedback
- Stamina now refills immediately after a Short Rest
- Quickplay Bonus is now shown consistently from different party members’ point of view
- Updated the estimated act length icons on the World Map
- A button prompt is now present for an exhausted execute on Akar Kessell
- Tether is no longer activated in Boss Fights with large arenas
- Muted players remain muted after returning to Kelvin’s Cairn or when another player joins the server
- Trial of Tempus intro banner displays the correct location
- Fixed an issue in which the Short Rest UI would sometimes remain stuck on-screen
- The ‘Hold Ability’ button now displays an animation of input while using Preset 2 Control Scheme
- Characters no longer get deleted without player input when going back to the Character Selection screen after confirming changes in the Options Menu
- The ‘M’ key no longer causes a conflict when it is rebound in the keybinding menu
- Escape key can nolonger be bound in the Keybinding Menu
- Windows key can no longer be bound in the Keybinding Menu
- Fixed an exploit in which Attributes could be increased indefinitely without spending Attribute Points when exiting the Character Sheet while in the process of allocating an Attribute Point using a controller
- Voice chat UI pop up no longer remains visible on screen even when the microphone is muted.
Boss Improvements
- Garnn has been made more challenging during the boss fight in Companions of Icewind Dale Act 3
- Icewind Phase transition during boss fight is no longer delayed
- Icewind doesn’t receive debuffs from being Frightened by Drizzt abilities
- Kelvin’s Pillars of Ice now properly spawn around each non-downed players in the arena
- Fixed an issue in which Akar Kessell could rarely teleport under the map in The Order of the One Light Act 3
- Bosses are more difficult to stun-lock
- Players can no longer escape certain boss rooms
- Bosses no longer aggro downed players (unless there are buffs active which override this)
- Icewind no longer loses her invincibility when a player is revived beside her in The Fury of Icewind Act 3
- Icewind no longer becomes unresponsive after a Total Party Down
- Icewind no longer flickers above elevator before flying in multiplayer
- Icewind’s Bite attack now correctly causes a hurt reaction
- Beholder boss can no longer teleport out of the level and be defeated instantly
- Kelvin is now able to hit the player character when performing an Upward Slash during The Mask of Kelvin Act 3
- Icewind no longer constantly uses attacks that cannot reach the player character
- Murdunn no longer teleports repeatedly after becoming exhausted while teleporting during Companions boss fight
- Fixed a rare issue in which Icewind’s invulnerability buff would not activate between phases in The Fury of Icewind Act 3
- Fixed a rare issue in which Icewind’s final phase shifts do not occur after the player fires the last ballista in The Fury of Icewind Act 3
General bug fixes
- The player character can no longer get stuck out of bounds jumping off the shrine area into a wall in The Goblin’s Shard
- Added physical damage components to moves which were previously only dealing elemental damage
- Players can no longer stunlock Hagedorn with light attack while in teleportation animation
- Hagedorn now receives debuffs from magic abilities
- Resolved an issue in which Large Chest gear would sometimes spawn in the floor of the level out of reach of players
- Player no longer become stuck after jumping onto a specific ledge in Crystalline Dreams Act 2
- Viper Fang Kick move now correctly triggers the Elemental Adept buff
- Stonegrinder boss no longer instantly dies when knocked into the siege weapons at the end of Companions Act 2
- The Short Rest now correctly spawns for an encounter in Beholder Act 1
- Elemental Fire Damage buff from Bruenor’s Anvil of Clanggedin now deals Fire damage in multiplayer
- Player characters can no longer clip through a specific wall into an out-of-world area near the death plane in Beholder Act 2
- Interacting with a campfire is no longer prioritized over reviving an ally
- Climbing a ladder is no longer prioritized over reviving an ally
- Fixed an issue in which a Total Party Down would sometimes occur with one player still alive
- Goblins associated with each ballista no longer have a noticeable delay in aggro to the player
- Collision has been added to a wooden wall to prevent players moving their character outside the bounds of the level in The Goblin’s Shard Act 2
- Allies revived with Cattie-Brie’s Resurrections ability are now counted towards total revives during the tally screen
- Resolved an issue in which players are sometimes unable to join from the Friend’s List
- Players can no longer get around the magical barrier in a side area in Verbeeg Jamboree Act 1
- 3D model no longer displays previously selected item when switching pages of a specific gear type in the Equip panel of the Character Sheet menu
- Fixed an issue in which the player is presented with a white loading screen when searching for a Public session before walking on the portal to start an act in Kelvin’s Camp
- Characters are no longer able to jump to an area in Verbeeg Jamboree Act 3 which renders them stuck and unable to escape
- Enemies no longer jitter when moving during a Multiplayer session in Verbeeg Jamboree Act 2
- The correct pressure plates now remain active after being activated in the Puzzle room of Verbeeg Jamboree Act 2
- Quickplay bonus is no longer awarded in single player
- Monster rotations and flying animations are no longer erratic in multiplayer throughout the title
- The buff ‘Elemental Weapon Cold’ from Bruenor’s Stomping Quake now adds cold damage to attacks while in MP
- Steel Will feat now gives 10% condition resistance
- Goblin’s Flee reaction is no longer interrupted prematurely
- Stats no longer reroll after changing the skin of a weapon
- Added missing barks and banter throughout the title
- Fixed an issue in which downed players would occasionally fail to get revived after using a Short Rest
- Abilities now correctly adjust to terrain when cast
- Team attack window has been increased to five seconds
- Reduced the harshness of the VFX from Akar Kessell’s Thunderwave move in The Order of the One Light Act 3
- Fixed an issue in which player would occasionally fail to Connect to/Create a Session with no error message
- Fixed an issue in which some users would disconnect after completing a mission in an invite only lobby
- Switching profiles on Xbox now updates the Trophies assets in Kelvin’s Cairn
- Starting any act in Multiplayer while alone no longer resets difficulty to level one
- Players no longer fail to join session via invitations when the host cycles to an Invite-Only Multiplayer session
- Fixed issues involving enemies not respawning when backtracking through levels
- Players no longer respawn at the start of certain levels when force respawning
- Full Roundhouse move now triggers Elemental Adept buff
- Fixed issues in which players could get tethered inside walls
- Online sessions can no longer be searched after activating the teleportation circle at basecamp
- Improved Catti-Brie’s ranged attacks to address attacks not registering when performed in quick succession while moving
- Players are no longer sometimes tethered into thick fog in Crystalline Dreams Act 2
- Improved sync of Monster attacks and animations
- Fixed an issue in which some players would remain stuck on a loading screen in multiplayer
- Intelligence now increases elemental damage dealt by abilities with innate elemental damage
- Purple ability cooldown fragments now drop from defeated monsters
- Cinematics now run more smoothly on Xbox One
- Character models and gear now load more quickly in Kelvin’s Cairn
- Improved dodging and aiming responsiveness
- Fixed an issue in which players could not re-enable Voice Chat after disabling it
- Cloud save data no longer overwrites character data when joining a multiplayer session
- Enemy health bars now correctly display when using lock-on mode
- Fixed an issue in which players would be disconnected when returning to Kelvin’s Cairn
- Characters no longer fall through environment after holding the Block or Aim button while attempting to descend ladders in Goblin at the Gates
- Frostwave grind move now grants the Vampiric buff and fills the Ultimate on hit
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