For Honor Update 2.36.0 Patch Notes For Y6S2 Today (June 16)
Table of Contents
Ubisoft confirms the maintenance schedule for the upcoming For Honor update, which is set to be deployed for all supported platforms on June 16.
The update in question marks the release of Year 6 Season 2: Curse of The Scarab, which includes a new Battle Pass, Seasonal Event, Hero Skin, and a new campaign. However, it does mean that servers will be taken offline for a total of one hour and thirty minutes before the new season begins.
For Honor servers will be offline at 9AM ET prior to the launch of update 2.36.0. Players will then be prompted to download a new patch before they can play again, with the download sizes being between 1.7GB and 2.2GB, depending on your platform.
If you’re eager to find out the exact details of everything included in the June 16 For Honor update, check out the official patch notes below.
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For Honor: Year 6 Season 2 Update Deployed On June 16
Below you will find the official patch notes for the latest For Honor update, which was deployed for all supported platforms on Thursday, June 16.
IMPROVEMENTS
FIGHTERS
Pirate
- Grand Cavalier (Side Dodge Heavy)
- are now 600ms (from 533ms)
- Walk the Plank
- Walk the Plank’s range was reduced by 0.5m
- Walk the Plank’s Top version’s forward movement reduced to be the same as the Side versions
- Walk the Plank’s pin recovery is now 1500ms (from 1300ms)
- Pistol Blast from Walk the Plank now feeds 30 revenge (from 5)
- Pistol Blast from Walk the Plank now costs 6 stamina (from 15)
- Pistol Blast on block/miss’s range was reduced by 0.5m
Developer’s Comment: These changes are targeted at specific areas where Pirate is outperforming other heroes:
- Walk the Plank should no longer be able to combo into itself on wallsplat
- Pistol Blast from Walk the Plank should no longer enable 100-0 ganks with revenge not activating
- Pistol Blast after Block or Miss has less reach, reducing its ability to track opponents
- Grand Cavalier should be more easily reactable in 1v1 situations
Conqueror
Full Block Stance
- Can now be used to cancel the recovery of any attack
- Now allows Stamina Regeneration after 300ms
- Recovery is now 300ms (from 200ms)
- No longer gains less revenge while in Full Block Stance
- Stamina is no longer drained when blocking attacks while in Full Block Stance
- Can no longer cancel into Zone Attack
- Can now initiate Flail Uppercut and Scutage Collection when blocking an attack
Flail Uppercut
- Is now performed by pressing Heavy after any Superior Block or Shield Bash
- Is no longer Undodgeable
- Can now be Parried
- Now deals 17 damage (from 20)
- Can execute
NEW MOVE: Scutage Collection
- Performed by pressing Light after any Superior Block or Shield Bash
- Deals 15 damage
- Costs 9 Stamina
- 360-degree trajectory
- 466ms to hit locked target, 566ms total duration (like most Zone Attacks, it can hit opponents after hitting its main target)
Zone Attack
- Now deals 15 damage (from 8)
- Can no longer be held
- No longer has Superior Block
- Now initiates chains
Opener Heavy Attacks
- Top version now deals 27 damage (from 24)
- Side versions now deal 24 damage (from 22)
- Charged versions are now all 700ms (from 800ms for top)
- Charged versions now need to charge for 600ms to gain Unblockable (from 1000ms)
- Charged versions now deal 28 damage (from 32 for top and 30 for side)
- Removed Superior Block property
- Conqueror can no longer Block while charging Heavy Attack
- Removed soft feint to Shield Uppercut
- Can now be feinted
Chained Heavy Attacks
- Top Chained Heavy attack is now 800ms (from 900ms)
- All sides are now Unblockable
- Improved weapon trajectories on side versions to have more reach
- Removed soft feint to Shield Uppercut
- Can now be feinted
Shield Bash from Dodge
- No longer drains stamina
- No longer pauses stamina regeneration
- Now chains to Flail Uppercut or Scutage Collection on hit
Shield Bash mixup (Used in chains)
- No longer drains stamina
- No longer pauses stamina regeneration
- Now chains to Flail Uppercut or Scutage Collection on hit
- Now costs 10 stamina
- Can now be feinted
Shaolin
Qi Stance Attacks
- Can now cancel Qi Stance with a Dodge
- Astonishing Blossom attacks are now 500ms (from 700ms)
- Astonishing Blossom attacks are now Enhanced
- Top Astonishing Blossom no longer Stuns
- Elegant Lotus attacks are now 700ms (from 1000ms from top and 600ms on sides)
- Top Elegant Lotus is now Undodgeable (no longer Unblockable)
- Sun Kick now chains on miss
- Sun Kick Strike is now 400ms (from 300ms)
- Sun Kick no longer chains to Sweep
- Qi Stance Light, Heavy and Sun Kick Strike now chain to Sun Sweep
- Sun Sweep is now 800ms (from 700ms)
- Sun Sweep can be feinted
- Sun Sweep no longer unbalances allies
- Sun Sweep recovery now regains defense in the last 300ms
- Sun Sweep now has a dedicated follow-up move
New Move: Sun Sweep Heavy Followup
- Sun Sweep Heavy Followup is performed by pressing the Heavy button
- Is 700ms
- Costs 12 stamina
- Deals 24 damage
- Initiates chains as well as can enter Qi Stance
Side Dodge Attacks
- Now initiate chains
- Now can enter Qi Stance
- Now have more movement, both front and side
New Move: Flying Monkey Variant
- Performed by pressing Guard Break from Front Dodge
- Is a 500ms Melee attack
- Performed at 300ms to 500ms from Front Dodge
- Chains to neutral Light or Heavy attack on hit or miss
- Light is guaranteed
Light Opener Attacks
- Top Light opener is now Enhanced
- Side Light opener combos now deal 10-4-4 damage (from 5-5-7)
- Side Light opener combos no longer require strict timing to execute
Heavy Opener and Chained Attacks
- Attack range has been increased for all Opener and Chained Heavy attacks
- Improved trajectories on Side Heavy Attacks
- All non-Finisher Heavy Attack recoveries have been normalized to 800ms
Zone Attack
- 2nd hit is now 800ms (from 500ms)
- 3rd hit is now 900ms (from 400ms)
- Stamina cost is now 20 for the first hit, 20 for the second and 20 for the third (from 60 for first, 0 for others)
- 2nd hit now deals 15 damage (from 12)
- 3rd hit now deals 18 damage
- Can now change targets between hits of Zone Attack
- Improved trajectories
- Fixed an issue which prevented the Zone Attack from properly hitting minions
- 3rd hit now gains defense in the last 300ms of its recovery
FEATS
Bloodlust adjustments
- Now gives +20% damage dealt (from +50%)
- Now gives -20% damage taken (from -50%)
- Cooldown is now 20 seconds (from 30 seconds)
BUG FIXES
FIGHTERS
Warden
- [Bug Fix] Fixed an issue that caused the Warden to have an incorrect right heavy animation after a Guard Break when Out of Stamina (FH-3102)
FEATS
- [Bug Fix] Fixed an issue that caused the Attack Buff Symbol to be missing over the Health Bar when player triggered the feat ‘Slip Through’
BOTS
- [Bug Fix] Fixed some issues with Bots performing “Dodge then Light Attack”
- [Bug Fix] Fixed some issues with Shaolin Bot’s infinite chain not stopping correctly (when Out of Stamina, Parried, etc)
AUDIO
- [Bug Fix] Fixed an issue that caused Audio (such as Voice Lines and Grunts during battle) to not always play as expected (FH-3779)
CUSTOMIZATION
- [Bug Fix] Fixed an issue that caused Water summoner execution to have no controller vibration (FH-3737)
- [Bug Fix] Fixed an issue that caused that Warlord’s “Millia” chestpiece to only apply paint patterns on the inside of the back standards
- [Bug Fix] Fixed an issue that cause the Orochi “Horkos Shitagu” Helm collar to have no texture (FH-3664)
- [Bug Fix] Fixed an issue that caused the Berserker’s “Fabled Varnarmur” Left Axe Head inscriptions to not take colors
- [Bug Fix] Fixed an issue that caused the Shinobi’s “Senpaku” helm headband knot to have the helm texture pattern (FH-3479)
- [Bug Fix] Fixed an issue that caused the Black Prior’s “Aphractum” chestpiece to have stretching issues (FH-3474)
- [Bug Fix] Fixed an issue that caused the Orochi alternate body type to have glitched eyes with “Chiyome” helm (FH-3317)
- [Bug Fix] Fixed an that caused the Raider’s “Ljot’s Fortitude” helm plume to be stuck to the helm causing the helm to be distorted while the hero moves around (FH-3083)
- [Bug Fix] Fixed an issue that caused the Centurion’s “Phoenix” blade to be upside down when executing (FH-2806)
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