Dead By Daylight Update 5.2.2 and Patch Notes Today (September 21)
Table of Contents
Behaviour Interactive has announced a brand new Dead By Daylight update will be deployed for all supported platforms today (September 21), bringing with it plenty of bug fixes.
Although the developers have been teasing a special Halloween Event for Dead By Daylight, today’s update is simply for some important bug fixes to keep the game running smoothly.
Check out all of the details and patch notes for the September 21 Dead By Daylight update right here in this article.
- READ MORE: Dead By Daylight Leaks Reveal Details of Mid-Chapter Survivor and Halloween Event
DBD Update (September 21)
Unfortunately, there isn’t much to report on when it comes to the new DBD update. Patch 5.2.2 will go live at 11AM ET for all supported platforms and includes fixes for visual glitches, as well as some fixes for the Cenobite and Nemesis.
As an additional note, the developers have also informed fans that The Dead Dawg Saloon map is set to return in the next update, after previous being disabled.
Check out the full DBD patch notes below for more details.
- READ MORE: Dead By Daylight New Killer Pinhead Cenobite Perks and Abilities
DBD 5.2.2 Patch Notes
Below you will find the official patch notes for the DBD update deployed on September 21. This update brings the game to version 5.2.2 and will be available for all platforms at 11 AM ET.
Content
- Reverted the pallet to the old visuals. The updated pallet will return in a future update.
Bug Fixes
- Fixed an issue that caused several Cenobite scoring events to incorrectly count as Bonus BP
- Fixed an issue with the Nemesis’ move speed while charging Level 3 Tentacle Strike
- Fixed an issue that caused the Survivor models in a lobby to not always reflect what the other Survivors selected.
- Fixed an issue that caused players to not always receive disconnection penalties when leaving a match as Killer.
- Fixed an issue that may cause a loss of momentum when changing directions during a lunge attack when playing as the Cenobite.
- Fixed an issue that caused the Cenobite’s chase music not to restart after using Summons of Pain during a chase.
- Fixed an issue that caused the Cenobite’s Lament Guardian score event to be counted in an incorrect category.
- Fixed an issue that caused a grunt sound effect to be played when switching to the Cenobite when spectating a custom game.
- Fixed an issue that a “generator completed” sound notification to play when switching between Victor and Charlotte or when switching spectated players.
- Fixed an issue that caused the Engineer’s Guild archive quest not to progress.
- Fixed an issue that caused two hooks too close to one another at the east stairs in Resident Evil map.
- Fixed an issue that caused one side of the pallet in Gideon Meat Plant can’t be destroyed by the killer,
- Fixed an issue where the Cenobite’s Gateway SFX continues to play after triggering the attack.
- Fixed an issue that caused the chain hunt start notification sound to trigger when switching to a survivor’s perspective while spectating.
- Fixed several misaligned banners in the Store.
- (PC only) Fixed an issue with 4K resolution being enabled by default for some players, sometimes resulting in performance drop
- Fixed a possible softlock when spamming the ESC key during the Loading screen
- Fixed an issue with the Grade Reset popup not opening if the date changed while the Game is still opened
- Fixed a crash in the Tally screen related to the Season End Grade Reset
Known Issues
- The Dead Dawg Saloon map is disabled and is planned to be fixed for the next update.
ncG1vNJzZmivp6x7pcHApaqhp5OgsrO%2FjZympmeUmq6lecGyZJ2ZqaG2qLTTZqypnJGpsm6BjGtka2WRo7FuvMCtmqFlnqTBpr%2BMraadmaliwKa8056km52iYn9yew%3D%3D